Decal
A Decal is a SmartObject representing a decal that is projected onto nearby surfaces.
Examples
Example using:
In this example, the "Decal Elven Symbols" is added to the game and assigned as a custom property to this client script. Every half-second we change the shape of the decal, cycling through all 16 shapes.
local DECAL = script:GetCustomProperty("DecalElvenSymbols"):WaitForObject()
local TOTAL_SHAPES = 16
while true do
    Task.Wait(0.5)
    -- Next shape
    local index = DECAL:GetSmartProperty("Shape Index")
    index = (index + 1) % TOTAL_SHAPES
    DECAL:SetSmartProperty("Shape Index", index)
end
See also: SmartObject.GetSmartProperty | CoreObject.GetCustomProperty | Task.Wait
  
    
      Dernière mise à jour:
      23 décembre 2021